

- KERBAL SPACE PROGRAM KIS BUILDABLE ROVER HOW TO
- KERBAL SPACE PROGRAM KIS BUILDABLE ROVER INSTALL
- KERBAL SPACE PROGRAM KIS BUILDABLE ROVER MOD
I took responsibility on it when we agreed with the original author that I can drive it forward. Now the fun parts won't show up even if you update the mod. Move it one level up in the directory structure (into the GameData folder). Rename it into remove_fun_part_patch.cfg. If you don't want seeing the fun parts in your game, you can remove them:įind file remove_fun_part_patch.txt in the mod's folder. Verify the installation: the mod's LICENSE.md file must be located at /GameData/ KIS/LICENSE.md. If your game has better versions, do not overwrite! The release archive contains the minimum versions of the required dependencies: ModuleManager and Communit圜atgeoryKit.
KERBAL SPACE PROGRAM KIS BUILDABLE ROVER MOD
Note, that names of the folders must be exactly like in the archive or the mod won't work. Unzip the release archive into the game's GameData folder. If you have an older version of the mod in your game, you must delete all the old files first! Do not just copy over, this will likely result in compatibility issues. It may save you a lot of time during the update. If you follow this path, then all the KIS dependencies will be updated automatically. Occasionally run CKAN client to update KIS (and other mods) to the latest version.
KERBAL SPACE PROGRAM KIS BUILDABLE ROVER INSTALL
Search for "Kerbal Inventory System" or just " KIS", then install the mod. Too dark for EVA on the other side of the moon? Problem solved with these ambient lights!
KERBAL SPACE PROGRAM KIS BUILDABLE ROVER HOW TO
No more guessing how to switch to "that vessel" - simply point and click! Need to link two vessels? Just send out your kerbals EVA! Don't forget to update their inventories, though. If you want doing EVA comfortably, you really should consider adding these mods as well: This is where I post my ideas, prototypes and the features development progress. You can support this and the other of my mods on Patreon. I use two engineers, one next to the container (you have to be pretty close to access it) and one a fair distance away to provide enough building space but close enough to reach whatever the other engineer takes out of. VIDEO: Full support for part variants and TweakScale. Here's a quick and dirty album of what I do when I want to build a rover with KIS/KAS. VIDEO: Debugging abilities for mod creators. * Goggles, hats and helmets are provided by the third-party mods. It's even possible to build a whole new vessel from scratch! With special tools (provided by the mod) kerbals now can modifying teh existing vessels by adding or removing parts. AR goggles? Fancy hat? Or, maybe, a completely new helmet?! It's all possible now! Kerbals now have own backpack to hold small items, and some of them can be equipped on the model. Mk3 containers for really big constructions ideas! Tiny containers for light-weight rockets. The mod offers container parts of various size to deliver spare parts to the orbit or at the construction site. > Support me at Patreon if you like the mod! You want to build a rover on Duna from scratch? Or you've forgot to attach a solar panel to the planetary station? With KIS it's not a problem! KIS introduces new gameplay mechanics by adding a brand new inventory system and EVA usables items as tools.
